✦
READY TO LAUNCH
PLAYER 1VSPLAYER 2
SAVE THE KING · ROYAL GARDEN
FIRST TO 2
Loading arena assets…
PLAYER 1
PLAN YOUR MOVES
Drag any blue slug to set its launch direction and power.
PLANNED0/3
● COLLISION LAB
FIRE. TUNE. REPEAT.
Drag the blue test blob and release to launch immediately.
✦ MAGNETIC ANCHOR PLAYGROUND
PLACE. IMPACT. OBSERVE.
Drag the magnetic star around the king, then launch the blue slug to test its pull.
⚓ ROPE ANCHOR PLAYGROUND
SLACK. STRIKE. SWING.
Place the anchor, then impact the king to test the four-metre rope constraint.
◎ RIPPLE PLAYGROUND
CHARGE. BURST. SCATTER.
Trigger the captain-centred wave and compare impulse falloff across both teams.
♛ LEVEL 1 · THE FIRST TILT
AIM. CHARGE. ESCORT.
Aim your knight, choose the charge, then sound the horn to escort the King into the castle keep.
♛ ROYAL ACADEMY · LESSON 1/1
MATCH THE GOLDEN GUIDE
Drag your knight over the ghost arrow. Green means the charge will snap perfectly.
KNIGHT 1 · 10% · ↑↓ POWER 1% · ←→ AIM 1°
0/1 KNIGHTS READY
♛
THE ROYAL RESCUE TRIALS
LEVEL 1
PAR 1
ESCORT THE KING INTO THE CASTLE KEEP
★★★
ROYAL RESCUE COMPLETE
THE KING REACHED THE KEEP!
Gold · 1 charge
ROUND 01 COMPLETE
NO KNOCKOUTS
Both kings hold. Reposition and strike again.
PHONE CONTROLLERS
SCAN TO JOIN
Open the same code on two phones. The first joins Blue; the second joins Coral.
ROOMCREATING…
Starting realtime room…
BLUE · PLAYER 1WAITING FOR PHONE
CORAL · PLAYER 2WAITING FOR PHONE
★
THE CROWN GUARD
♛
PLAYER 1 LOCKED IN
PASS TO PLAYER 2
Player 1's moves are hidden. No peeking.
PLAYER 1WAITING
PLAYER 2WAITING
Both players must continue before the arena resets.
BEST OF THREE
SERIES TIED 0–0
FIRST TO 2
ROYAL SLUGS SOCCER
GOAL!
BLUE SCORES
POWER0